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Scp containment breach fmod.dll
Scp containment breach fmod.dll










scp containment breach fmod.dll

This meant that dying and restarting broke events, as the scene is reloaded and the times became irreconcilable. Fixed TimeSinceEvent condition using two a different check, timeSinceStartup, then the event itself, which was using timeSinceLevelLoad.Because they are stored in a queue, this ensures that oldest sounds are used first, hopefully after they've played for a while(less jarring for the player) it will attempt to utiliize any free audio sources before reusing currently playing sources.

scp containment breach fmod.dll

The audiomanager now stores playing sounds in a queue, so that multiple 2D sounds can be played at once.Functions to reload and quit the game on game over.Added functionality to audio manager to play sound sequences as well as repeat sounds only for a certain number of times.The timer starts out at x seconds if 173 respawns enough times without discovering the player, it will decrease the respawn timer down to once per second. 173 now searches the map for the player.First Version of SCP: Unity with recorded changelog.












Scp containment breach fmod.dll